Resume



Morghan Gill
Artist / Animator
morghangill@gmail.com

Objective

My goal at the present time is to continue learning and exploring the art of animation and design, and to pursue a career in animation and visual development for animation and games.

Experience
            January 2015 - Present        Kabam / Los Angeles, CA
                      Artist (full time employee)
                           Responsible for creating 2D art and assets for mobile games
            March 2014 - January 2015     Magic Pixel Games / Los Angeles, CA
                      UI/UX and 2D artist (full time employee)
                           Responsible for creating UI and UX for mobile games, as-well-as additional 2D art.                                   November 2013 - February 2014     Bad Juju / 2Advanced Studios
                      Senior 2D artist (full time employee)
                          Responsible for creating art assets and designs for games.
            July 2013 - September 2013    Fox ADHD / Friends Night , Los Angeles, California
                      Character Designer (Full time employee)
                                    High School USA! - Character Designer (credited)
            July 2013 - August 2013    Geewa / Prague, Czech Republic
                      Art Lead/consultant (part-time contract position)
                          Responsible for creating new assets and supervising new artist into the set style of an
                          established game, and working with the client off location (international client)
            April 2013 - July 2013   Geewa / Prague, Czech Republic
                      Art Lead/Visual Designer (on location contract position)
                          Responsible for establishing the artistic style and creating art assets for mobile and social
                          games.
            2011 - 2013   Superplay Games / Irvine, CA
                      Artist
                          Responsible for creating and contributing to character designs, UI designs, background
                          designs, prop designs, as well as character and FX animation.
                                    Cosmonauts - Artist / Animator
                                    Sky Defenders - Artist / Animator
                                    Epic Heroes (unreleased) - Artist / Character Design
                                    Munchie Mania (unreleased) - Art Lead
                                    Tower Champions (unreleased) - Visual Development
             2010   Cartoon Network / Burbank, CA
                      Production Assistant Intern (Summer 2010)
                           Responsible for helping Production Assistance as well as learning about the Production
                           pipe-line
             2002 - present   Freelance
                      
Skills

Working knowledge of Photoshop, Maya (for both animation and low poly modeling, mapping, and texturing), and ToonBoom, as well as a basic understanding of Illustrator, Final Cut Pro, Adobe Premier, Soundtrack Pro, Microsoft Office Word, Excel, and Power Point.

Experience working on a Cintiq (two years)

Adept at traditional hand drawn animation with an understanding of the twelve rules of animation and their application in both traditionally hand drawn animation and 3D computer animation.

Excellent interpersonal skills with the ability to communicate ideas clearly and quickly, be it verbally, written, or graphically.

Great organizational skills.Eager to learn and work with others to accomplish a common goal.

Schooling

            2004 - 2007 Diablo Valley College General Education

            2007 - 2011 Laguna College of Art + Design - Graduated with BFA in Traditional Character Animation


References

Available upon request