Morghan Gill
Artist / Animator
morghangill@gmail.com
Objective
Artist / Animator
morghangill@gmail.com
Objective
My
goal at the present time is to continue learning and exploring the
art of animation and design, and to pursue a career in animation and
visual development for animation and games.
Experience
January 2015 - Present Kabam / Los Angeles, CA
Artist (full time employee)
Responsible for creating 2D art and assets for mobile games
March 2014 - January 2015 Magic Pixel Games / Los Angeles, CA
UI/UX and 2D artist (full time employee)
Responsible for creating UI and UX for mobile games, as-well-as additional 2D art. November 2013 - February 2014 Bad Juju / 2Advanced Studios
Senior 2D artist (full time employee)
Responsible for creating art assets and designs for games.
July 2013 - September 2013 Fox ADHD / Friends Night , Los Angeles, California
Character Designer (Full time employee)
High School USA! - Character Designer (credited)
July 2013 - August 2013 Geewa / Prague, Czech Republic
Art Lead/consultant (part-time contract position)
Responsible for creating new assets and supervising new artist into the set style of an
established game, and working with the client off location (international client)
April 2013 - July 2013 Geewa / Prague, Czech Republic
Art Lead/Visual Designer (on location contract position)
Responsible for establishing the artistic style and creating art assets for mobile and social
games.
2011 - 2013 Superplay Games / Irvine, CA
Artist
Responsible for creating and contributing to character designs, UI designs, background
designs, prop designs, as well as character and FX animation.
Cosmonauts - Artist / Animator
Sky Defenders - Artist / Animator
Epic Heroes (unreleased) - Artist / Character Design
Munchie Mania (unreleased) - Art Lead
Tower Champions (unreleased) - Visual Development
2010 Cartoon Network / Burbank, CA
Production Assistant Intern (Summer 2010)
Responsible for helping Production Assistance as well as learning about the Production
pipe-line
2002 - present Freelance
Skills
Working knowledge of Photoshop, Maya (for both animation and low poly modeling, mapping, and texturing), and ToonBoom, as well as a basic understanding of Illustrator, Final Cut Pro, Adobe Premier, Soundtrack Pro, Microsoft Office Word, Excel, and Power Point.
Experience working on a Cintiq (two years)
Adept
at traditional hand drawn animation with an understanding of the
twelve rules of animation and their application in both traditionally
hand drawn animation and 3D computer animation.
Excellent
interpersonal skills with the ability to communicate ideas clearly
and quickly, be it verbally, written, or graphically.
Great
organizational skills.Eager to learn and work with others to
accomplish a common goal.
Schooling
2004 - 2007 Diablo Valley College General Education
2007 - 2011 Laguna College of Art + Design - Graduated with BFA in Traditional Character Animation
References
Available upon request